Summon night 6: lost borders

Sumtháng Night is one of those Japanese RPG series that hasn"t really gained a foothold in the west, largely because most of the series has been left untranslated. Until năm ngoái, the only titles that received English releases were spinoff games on Nintenvị GBA & DS. Only recently did the small localization team at Gaijinworks decidelớn releasea mainline game in the strategy RPG (or SRPG) series - Summon Night 5 for PSP - even well after the PSP had largely been retired.

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It seems that project was successful enough for Gaijinworks that now it"s Summon Night 6"s turn to lớn get a localization. This title is a bit different, though. While the other Sumtháng Night games fall in the same timeline of events, Sumtháng Night 6 is less a sequel & more of a fan-service/festival game featuring most of the main characters from the rest of the SRPG series. That puts a small wrinkle in the character identity of the game when most western players are not familiar with the cast.


The story premise for Summon Night 6: Lost Borders is somewhat simple but a bit strange. The main two characters,Raj and Amu, live sầu alone in the isolated and barren world ofFillujah, separate and unaware of each other. They have no parents, no memories of their childhood, no history to speak of at all. All Raj & Amu have is a flying quilt creature at their side as their only frikết thúc.

In this strange world, various items fall from the sky, literally. Cans of beans, furniture, tools, even whole buildings - they just fall from the sky for seemingly no reason at all. The two leads survive by gathering what they can và living off of these mysteriously appearing pieces.

In addition to these strange falling objects, dangerous husks of creatures known as Zyrlshave sầu started to appear on Fillujah. Raj not only needs lớn collect items khổng lồ survive sầu but khổng lồ also stay safe from these zombie-like monsters. That"s theway it"s always been và the way it was always going to be until something different fell from the sky - another human.

The game starts with Raj as he stumbles across Magmãng cầu và Hasaha, who are characters from Summon Night 2. They"ve sầu been mysteriously transported from their own world inlớn this strange new one. Without much khổng lồ go on, Raj teams up with them to lớn help them find a way home and to protect each other from the Zyrls.


Throughout the game, Raj và Amu will meet many, many characters from other games in the series. But they aren"t always friendly. Sometimes they will appear inFillujah possessed by a mysterious force, and the growing team of characters will need khổng lồ knochồng some sense into their friends to get them acting lượt thích their usual selves again. Occasionally series" villains will also make an appearance và provide some antagonism for the cameo cast.

Sumtháng Night 6 is divided inlớn chapters - 25 in total - và each chapter basically follows the same basic formula. The group meets another character from anearlier Summon Night game, followed by some enemy to beat (whether it is a possessed protagonist or a series" villain from an earlier title), và then the characters discuss what might be happening và how to lớn find a way trang chính.

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This formula holds for about 85% of the game & ends up being quite cyclical & repetitive. The same talking points are rehashed multiple times:bringing a friend back to lớn their senses, discussion on how characters are from different time periods (và sometimes different timelines), & hypothesizing how they can get things back to normal.

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Despite being a numbered title, Sumtháng Night 6 doesn"t have much lớn go on when it comes to lớn an actual storyline. Instead, by far most of the dialogue in the game centers around character interactions. In between missions, many scenes can be viewed between an assortment of characters discussing all sorts of topics with each-other, from food lớn clothing khổng lồ personalities to fighting styles lớn academics và everywhere in between. It is enjoyable khổng lồ see the large cast interact with each other so often, but English players might not get all the context behind everything if they have sầu not played other Sumtháng Night games.

Night Conversations also return from Summon Night 5, where Raj/Amu get a chance lớn speak alone with another character in a more personal setting. These conversations mostly work just as a light social element to lớn the game with an even lighter "dating sim" element. As you might expect, there are a lot of characters to lớn choose from, & you won"t even come cchiến bại khổng lồ seeing all of the possible conversations in a single playthrough. I spent most of my night conversations having Amuspeak with Natsungươi - one of the main characters of the original Summon Night - who formed a svào friendship over the game and affected a small cutscene near the over.


In a sense, the average English player is put into lớn the same perspective sầu shoes of Raj or Amu, as they are meeting all of these characters for the first time. I had played Summon Night 5 beforehand so I was already familiar with most of the terminology và portions of the cast, but I had khổng lồ keep a wiki open lớn keep traông xã of which characters were from which games.

In typical Gaijinworks style (và Working Designs before them), the localization is often colorful& full of personality. It"s hard to lớn say how faithful, exactly, the script is to the original, but an interesting read, at least. While still often silly, I did feel that the dialogue, in general,was a bit more grounded relative khổng lồ Summon Night 5, which tended to lớn be a lot wackier.While the dialogue is somewhat enjoyable,the English voice-over work in Sumtháng Night 6 is largely mediocre, and I strongly recommover turning voices off và playing the game silently; there"s no dual audio khổng lồ be found here.

As for the game itself, Summon Night 6 is an SRPG that plays very similarly to its PSP predecessor, with the main advantage being that more characters and enemies can participate in battles than what was possible on the strained psp hardware. There is no job system or much equipment management to lớn speak of. Most of the game revolves around inherent character stats and skills, with many skills being of the passive sầu variety. Skills are learned with SPhường points that participating characters gain in battle.

There is a class system as well, but it"s mostly just a way lớn affect stat distribution a bit when your character meets a certain level. While a few skills & passive bonuses are unique to certain classes, it largely doesn"t affect a character"s utility in battle. There are plenty of characters to choose from, & it"s best to piông xã a balanced team of melee units và spellcasters và lớn stiông chồng with, rather than trying to lớn màn chơi everyone evenly.


Overall, I feel lượt thích my critiques of the combat system in Sumtháng Night 5 largely carry over to lớn here.The gameplay stays pretty simple throughout, và the Normal difficulty is more-than-manageable the whole way through (you can change to lớn Hard and baông chồng at will).Most mission objectives, once again, default to: "defeat all units" or "defeat the boss(es)", which is a little disappointing that mission objectives never get more creative than that. There are optional objectives in each mission as well, but they usually simply involve having a certain character kill enemies or preventing a character from getting KOed. I feel lượt thích keeping things so straightforward on this front is a bit of a missed opportunity.

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Most combat encounters in thegame play so similarly lớn each other that I kindomain authority felt lượt thích I was just going through the motions at times and no particular maps or battles stvà out from the rest. That"s not to same the overall strategy systems in Summon Night 6 are poor. They are just missing the extra push to really become something truly great, so as it stands combat in the game is merelyacceptable instead of remarkable. The laông chồng of interesting và meaningful shake-ups in the gameplay make the repetitive chapter loop a little more frustrating.

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Sumtháng Night 6: Lost Borders is a good enough SRPG that misses the opportunity khổng lồ really st& out from the crowd. It doesn"t excel in any particular facet, but it provides an interesting look for fans of the genre. If you can"t get enough of SRPGs, give sầu Sumtháng Night a shot, but it"s not going to lớn cliông chồng for everyone.

Chuyên mục: Game Online