Tuesday . 27 July . 2021

Ask someone about their favorite turn-based tactical role-playing game và they’ll probably start talking about Final Fantasy Tactics or Fire Emblem. Maybe even Tactics Ogre: Let Us Cling Together. But what about the Ogre series spin-off Knights of Lodis? Probably not. And even if they did play it at some point, I can almost guarantee they gave up slogging through the game long before reaching the kết thúc, let alone try khổng lồ unlock its secret credits scene.

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Released exactly fifteen years ago today for the trò chơi Boy Advance, Knights of Lodis took Let Us Cling Together, the most popular game in the Ogre series & the direct inspiration for Final Fantasy Tactics, và tried to reduce it into lớn a prequel that could fit comfortably on a handheld. Coming out prior to lớn both Final Fantasy Tactics Advance and Fire Emblem, it was the first real attempt khổng lồ stick a sprawling & strategically deep tactical RPG and make it portable. And the results, even in retrospect, were pretty impressive sầu.


Quest, the game’s developer, decided to lớn stick lớn the political melodramas that have come to lớn define the series rather than switch lớn something more juvenile as Square did with Tactics Advance (if you forget, or never played the game, Knights of Lodis focuses on the power struggle between an empire and it’s unwilling colonies that eventually morphs inkhổng lồ a supernatural fight between demons & mermaids). Though there are fewer character classes than in Let Us Cling Together, và only eight units on the field of battle compared lớn ten, but what the game lacks in breadth it makes up for in better contrasts.

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Compared to Final Fantasy Tactics, Let Us Cling Together felt like tench warfare, with large maps filled with damage sponges turning each individual battle inkhổng lồ a long war of attrition (though famed RPG designer Yasumày Matsuno was the mastermind behind both). Knights of Lodis finds a middle ground between the two with a calculus that’s less granular than the one và not as easily broken as the other (there are no double-great sword wielding samurai with teleport in Quest’s game).

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Knights of Lodis isn’t a particularly difficult game, unless you’re gunning for the “A+” ending, a project that entails fulfilling so many arcane requirements it’s not surprising most people have long since forgotten about it. Like the other games in the series, Knights of Lodis allows the player lớn choose between different conversation options that can affect the story và have consequences for its ultimate outcome.


For the A+ ending you first need to agree in a conversation early on with the war orphan Cybil, the less intuitive of the two choices given her unclear intentions & apparent attempts lớn manipulate the main character, Alfonso. If you don’t say “...I’ve sầu no better ideas,” one of the least inspired things a đoạn phim game character has ever uttered, sorry, you’ve sầu already blown it.

You also need to make sure Eleanor, character who joins your tiệc ngọt after nursing hlặng baông xã to lớn life, is with you for the final boss fight. Most importantly of all, however, you need lớn have sầu Alfonso kill at least 50 units during the course of the game, let no more than five sầu of your own comrades die, & do all of these things in less than 25 hours. Yes, if you don’t beat Knights of Lodis in under that arbitrary time limit, you’ll miss out on an added scene that reveals who Alfonso turns into lớn by the time Let Us Cling Together takes place.

You can read how each of the game’s endings compares in detail here, but the TL;DR is that in the A+ ending Eleanor has khổng lồ sacrifice herself during the last boss firth to save sầu Alfonso, meaning that instead of wondering off with her lớn leave war và politics behind as in the other endings (and similar lớn Final Fantasy Tactics) he is smuggled bachồng to Lodis khổng lồ receive the High Priest’s blessing và become a tool to be used by the empire. As a result, he’s given the name Lanselot Tartaros and later becomes the High Champion of the Dark Knights Loslorien (a crew of elite medieval storm troopers), & one of the main villains in Let Us Cling Together. Or as you probably know hlặng better: that bad-ass sprite with the purple dreads và eye-patch.


In the post-credits stinger, Lanselot gives the order lớn burn a village và kidnap a priest. Not only does it connect the games in an unusually satisfying way, it also gives Alfonso a character arc that’s much darker but also more realistic given everything an Ogre game puts its characters through. The righteous do-gooder is ultimately beaten down và warped by the political forces surrounding hyên, rationalizing the game’s lighter and more superficial tone on a thematic cấp độ given that it’s the prequel khổng lồ the darker, grittier Let Us Cling Together. Lanselot’s nihilism in the latter suddenly as a much richer context supporting it.

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There were even speculation at one point that an eighth chapter in the series would continue the character’s story và bring it khổng lồ a final conclusion since he is seen escaping in Let Us Cling Together. Unfortunately, it’s unclear at this point whether the series has any future at all.

Chuyên mục: Game Online