On the third day, link rose again

The Legend of Zelda: Majora’s Mask is unlike any other Zeldagame in the series. For instance, there’s no sign of the franchise’s classic villain Ganon, và no Zelda outside of a quick flashback reference.

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It’s also a decidedly darker affair, with strong themes of depression, anxiety, và general angst due lớn the impending kết thúc of the world. Heck, there’s even straight-up voyeurism quest và the assumption of dead people’s identities.

Majorahas a lot of really cool ideas, and most of them are augmented by the slight upgrades found in Majora’s Mask3D.


Of course, Majorais still frustrating at times. There are some really stupid gates on progress in some areas outside of the time cycle. Bottles are more plentiful than any other Zeldagame, but they are very hard to come by at first. One specific part of the story takes place in Termina Bay, và tasks players with capturing objects in bottles. There are far more objects than actual bottles at that point, và even if the player has more than one, it takes multiple trips khổng lồ go into the staging area, then slowly return lớn “deliver” them before going lớn get more. It’s an antiquated thiết kế coupled with a stealth section that throws you out of the zone instantly if you’re seen. The stealth mechanic has a few neat hidden mechanics you can throw at it, but the elongated fetch quest is still just plain not fun.

Majora also still does that dumb thing where if it becomes “Dawn of the Second Day” for instance while you’re in the middle of questing, it will pause, show the flavor text, & then dump you back into the area lượt thích you just zoned in. Why is this still a thing? Many a time I was busy doing an annoying quest like tracking down a hidden object, and completely started back at square one because of the notification. There’s also a few more relics of the past, like aWizzro miniboss fight that feels like it’s re-used five times over. While it may be advanced thematically, a lot of the actual quest line feels dated.

Thankfully, the gameplay holds up for a 3D action romp, especially with the 3DS enhancements. Just lượt thích Ocarinathere’s now a bản đồ on the bottom screen, và it’s leaps và bounds above what the N64 was capable of with that tiny allotment in the corner — it’s especially great on quests where enemies show up as icons on the maps (like the aliens at Romani Ranch). You can also assign extra items on the cảm ứng screen, which comes in handy for all of the masks you’re going lớn pick up. The Ocarina & Pictobox (camera) are on dedicated cảm ứng buttons too. The former is very nice as it’s used constantly, but it would have been nice khổng lồ change the latter as I rarely take pictures.

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Majora 3Dalso supports the Circle Pad Pro for camera manipulation, or if you have it, the New 3DS’ C-Stick nub.

The Sheikah Stones are also back, which basically serve as an in-game video “Super Guide.”Majorais probably the most deserving Nintendo release for this feature, because of how cryptic it can be. The other big tăng cấp is the enhancement of the Bomber’s Notebook, which keeps track of quests & persons of interest in Termina. It’s not super explicit now but it’s very useful, armed with an alarm feature, a full calendar of all three days with breakdowns for day and night, and full quest tracking for each step. You can also find times for the availability of certain characters. Two new fishing holes are also in if you like that sort of thing.


All four of the chip core dungeon bosses have also been altered slightly, mostly providing a giant Majora-themed “eye” as a weakpoint during their vulnerable phase. I know some of you will hate the “casual” weakpoint alteration, but lớn me they’re ultimately a non-issue. In the end, you hit the boss, it gets stunned & vulnerable, và you slash it a bunch of times. Having a big eyeball in play doesn’t really make much of a difference since the fights are still memorable.

The third and fourth guardians, Gyorg andTwinmold, are a bit different. Gyorg now has an entirely new phase in his fight, which takes place completely underwater. You also won’t get the Giant’s Mask immediately during Twinmold — only when you kill one half of the duo will the mask drop. Both changes are interesting, especially the latter since it’s no longer a gimmicky throwaway fight.

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Nintendo didn’t go above & beyond the gọi of duty withThe Legend of Zelda: Majora’s Mask 3D, but the improvements vì in fact make it a more playable experience. Many of the frustrating elements from the original are gone, và because of the nature of the three-day cycle, it’s a perfect thing lớn pick up, play, and turn off after one cycle completes. Majorastill isn’t my favorite Zelda, but I’m much more inclined to go back khổng lồ it on the 3DS.